=I feel the GUI/HUD should be last in the Cat/Dat load order. Immersive GUI / HUD Mod This is the Last. W/o it there's a chance of crashing into the gate. This could be optional BUT a Must have with the Capital Ships. Open the folder and Pick your Favorite :) Don't forget to number it to (hopefully) #15.ĥ. Gate Effect Mod Download and install / #15cat/dat file. The following are different effects for gates or remove gate rings all together so your Capital Ships piloted by AI don't "accidentally" run into them and blow up xDĤ. Install: Immersive GUI/HUD v3 Out of all the GUI/HUDs available. (why wouldn't you have that installed anyways). Install " Vanilla Visual Enhancement With Complex Capital Docking " =Should be our 1st CAT/DAT file, which Should be #14 if you have the Bonus Content installed. Big Font, Mission Brief and Color Coded Freight.Ģ. Download & Install the first 3 mods I list. This section will be the Mods that I am using. Real Space Visual Enhancement Mod_1.01 =This gave me a ***MODIFIED*** tag. Author, X3-AmModer, offers Compatibility Patches for other popular mods. X3 - Resurrection Mod =June 2017 Update v2.1. X3:TC / X3:AP Vanilla Visual Enhancement With Complex Capital Docking NOTE: Vis En comes with a bunch of Mods listed above. Immersive GUI is 18.Cat/18.Dat and the Last mod I have in my Load Order. This mod sits at 14.Cat / 14.Dat in my Root /X3.TC/ right After the official Cat/Dat files. Vanilla Visual Enhancement, the 1st link I list is the one I use, but I like my immersive GUI so I have that # after the VVE Mod. Visual Enhancement Mods + Graphical Overhauls / Texture / Skybox Replacers That's it :) Look Below for links to Mods I have added to my Game without a ***Modified*** Save Game Tag. Some Mods are just Texture Folders like \X3 Terran Conflict\DDS\ =These Take Priority over the. =10.cat/dat gets Priority over the 09.cat/dat and Overrides them. Load Priority goes to the Highest Number and Overrides Any Mods that Do the same thing.Įx: Two new HUD mods we add and renamed: 09.cat/09.dat and 10.cat / 10.dat. \Steam\.\X3 Terran Conflict\09.Cat /.09.Dat =If last set of files is "08.Cat / 08.Dat". Cat/.Dat files in your Root X3 Directory.Įx: " / " Get Re-Named and Moved to: =Game Packages / DLCs.Īdd your Mods by starting on the number after the last set of. Root Directory of X3 TC have files labeled "01.CAT and 01.DAT". Load that save and find the Mod tag is gone. So if a Mod you add gives you the ***MODIFIED*** tag, then remove it. OR Do Not contain any scripts or MD files. Mods Are Safe as Long as you are not Activating them by X3 or Manager. TL DRCheck out Section 3 "Shut Up & Tell me what to do :P" I backup my saves manually or use GSM.v3, but I wanted this listed as an option. Cat/.Dat files you started on and if any texture folders/files you added. Just remember what was the last set of Vanilla. So IF there Are any Mod Conflicts OR I get sick of a GUI Mod and I want to swap it out for another one, I can. Now there is a Plugin Manager [But I couldn't get it to add mods to a Vanilla Game :/ So I added mods the Manual Way and Took Notes In What Order I added the Mods. Some HUD elements and our beloved Font Mod is structured this way. When Adding Textures to the X3TC-Root Directory they take Priority Over the. Some Mods/Zips I add later will have just a Folder labeled "dds" or "F" and so on. It's practically the same for X3 Albion Prelude. I then Rename them to "14.cat / 14.bat" respectively.I copy these files over to the Root TC Directory: \Steam\.\X3 Terran Conflict\.I download and add the "Vis Enhancement Mod" which has 2 files labeled: "Visual Enhancement.cat" and "Visual Enhancement.dat".13.Cat / 13.Dat are the last ones I have in the Root X3TC folder which are Official.Rename them to one number Higher than the Previous Number. When Adding mods Just Copy & Paste over the x.Cat / x.Dat to the Root Directory along with the other Cat/Dat files. Since I end on 13.Cat / 13.Dat in this Guide, this is where we Start. As long as its a Fresh Install of X3 and you take note of the last set of Cat/Dat files listed. Inside your \Steam\.\X3 Terran Conflict\ folder you will find the Cat/Dat files numbering from 01.CAT/ 01.DAT on up through to 08.Cat / 08.Dat. While Playing: click on "Pilot Options"-> scroll down to the Bottom to see if there is a yellow ***MODIFIED*** tag. As long as there are no scripts nor MD files. They are what the Official Patches are, including the official "bonus" package. But Adding " x.CAT" and " x.DAT" files Are Safe(usually). While searching for Vanilla Safe Mods () I found how to Mod Vanilla X3 Safely. The first thing starting out was the Font was Way to small to read.
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